Created an interactive pinball game with simulated physics using an early version of the blender 3d gamekit. The ball had realistic weight properties and the table was modeled on an exact angle so gravity would push the object through the pinball machine unassisted. The bumpers would add force to the ball when a collision occured. In the early revision of the software, the scripting ability was limited, so the flippers always applied to same amount of force (seemingly not enough force) no matter how "hard" the ball was hit.